using FluentValidation; using System.Globalization; using Tabletop.Core.Models; namespace Tabletop.Core.Validators { public class WeaponValidator : AbstractValidator { public WeaponValidator() { RuleFor(x => x.GetLocalization(CultureInfo.CurrentCulture).Name) .NotEmpty() .WithMessage("The field must be filled") .MaximumLength(50) .WithMessage("Name must contain only 50 characters."); RuleFor(x => x.GetLocalization(CultureInfo.CurrentCulture).Description) .MaximumLength(500) .WithMessage("Description must contain only 500 characters."); RuleFor(x => x.Attack) .NotEmpty() .WithMessage("Attack must be filled."); RuleFor(x => x.Quality) .NotEmpty() .WithMessage("Quality must be filled"); RuleFor(x => x.Range) .NotEmpty() .WithMessage("Range must be filled"); RuleFor(x => x.Dices) .NotEmpty() .WithMessage("Dices must be filled"); } } }