using DbController; using Tabletop.Core.Models.Abstract; namespace Tabletop.Core.Models { public class Player : ArmyBase { [CompareField("player_id")] public int PlayerId { get; set; } [CompareField("user_id")] public int UserId { get; set; } [CompareField("game_id")] public int GameId { get; set; } [CompareField("team")] public int Team { get; set; } [CompareField("color")] public string Color { get; set; } = string.Empty; [CompareField("points")] public int Points { get; set; } [CompareField("order_nr")] public int OrderNr { get; set; } [CompareField("start_zone")] public int StartZone { get; set; } [CompareField("number_of_eliminations")] public int NumberOfEliminations { get; set; } [CompareField("force_points_of_eliminations")] public int ForcePointsOfEliminations { get; set; } [CompareField("number_of_remaining_units")] public int NumberOfRemainingUnits { get; set; } [CompareField("own_force_points_left")] public int OwnForcePointsLeft { get; set; } public int AllowedForce { get; set; } public User User { get; set; } = new(); public string ConnectionId { get; set; } = string.Empty; // Verbindung zu SignalR public bool IsReady { get; set; } public override Dictionary GetParameters() { var baseParams = base.GetParameters(); baseParams["PLAYER_ID"] = PlayerId; baseParams["USER_ID"] = UserId; baseParams["GAME_ID"] = GameId; baseParams["TEAM"] = Team; baseParams["COLOR"] = Color; baseParams["ORDER_NR"] = OrderNr; baseParams["START_ZONE"] = StartZone; baseParams["NUMBER_OF_ELIMINATIONS"] = NumberOfEliminations; baseParams["FORCE_POINTS_OF_ELIMINATIONS"] = ForcePointsOfEliminations; baseParams["NUMBER_OF_REMAINING_UNITS"] = NumberOfRemainingUnits; baseParams["OWN_FORCE_POINTS_LEFT"] = OwnForcePointsLeft; return baseParams; } } }