namespace Tabletop.Core.Constants { public static class Roles { public const string ADD_USERS = "ADD_USERS"; public const string ADD_UNITS = "ADD_UNITS"; public const string ADD_ABILITIES = "ADD_ABILITIES"; public const string ADD_WEAPONS = "ADD_WEAPONS"; public const string ADD_FRACTIONS = "ADD_FRACTIONS"; public const string ADD_GAMEMODES = "ADD_GAMEMODES"; public const string VIEW_USERS = "VIEW_USERS"; public const string VIEW_UNITS = "VIEW_UNITS"; public const string VIEW_ABILITIES = "VIEW_ABILITIES"; public const string VIEW_WEAPONS = "VIEW_WEAPONS"; public const string VIEW_FRACTIONS = "VIEW_FRACTIONS"; public const string VIEW_GAMEMODES = "VIEW_GAMEMODES"; public const string EDIT_USERS = "EDIT_USERS"; public const string EDIT_UNITS = "EDIT_UNITS"; public const string EDIT_ABILITIES = "EDIT_ABILITIES"; public const string EDIT_WEAPONS = "EDIT_WEAPONS"; public const string EDIT_FRACTIONS = "EDIT_FRACTIONS"; public const string EDIT_GAMEMODES = "EDIT_GAMEMODES"; public const string DELETE_USERS = "DELETE_USERS"; public const string DELETE_UNITS = "DELETE_UNITS"; public const string DELETE_ABILITIES = "DELETE_ABILITIES"; public const string DELETE_WEAPONS = "DELETE_WEAPONS"; public const string DELETE_FRACTIONS = "DELETE_FRACTIONS"; public const string DELETE_GAMEMODES = "DELETE_GAMEMODES"; } }