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38
Tabletop.Core/Validators/WeaponValidator.cs
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38
Tabletop.Core/Validators/WeaponValidator.cs
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using FluentValidation;
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using System.Globalization;
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using Tabletop.Core.Models;
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namespace Tabletop.Core.Validators
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{
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public class WeaponValidator : AbstractValidator<Weapon>
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{
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public WeaponValidator()
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{
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RuleFor(x => x.GetLocalization(CultureInfo.CurrentCulture).Name)
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.NotEmpty()
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.WithMessage("The field must be filled")
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.MaximumLength(50)
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.WithMessage("Name must contain only 50 characters.");
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RuleFor(x => x.GetLocalization(CultureInfo.CurrentCulture).Description)
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.MaximumLength(500)
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.WithMessage("Description must contain only 500 characters.");
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RuleFor(x => x.Attack)
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.NotEmpty()
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.WithMessage("Attack must be filled.");
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RuleFor(x => x.Quality)
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.NotEmpty()
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.WithMessage("Quality must be filled");
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RuleFor(x => x.Range)
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.NotEmpty()
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.WithMessage("Range must be filled");
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RuleFor(x => x.Dices)
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.NotEmpty()
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.WithMessage("Dices must be filled");
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}
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}
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}
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