Add project data
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62
Tabletop.Core/Models/Game.cs
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62
Tabletop.Core/Models/Game.cs
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using DbController;
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namespace Tabletop.Core.Models
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{
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public class Game : IDbModel<int?>
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{
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[CompareField("game_id")]
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public int GameId { get; set; }
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[CompareField("gamemode_id")]
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public int GamemodeId { get; set; }
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[CompareField("user_id")]
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public int UserId { get; set; }
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[CompareField("surface_id")]
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public int SurfaceId { get; set; }
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[CompareField("layout_id")]
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public int LayoutId { get; set; }
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[CompareField("name")]
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public string Name { get; set; } = string.Empty;
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[CompareField("number_of_rounds")]
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public int? NumberOfRounds { get; set; }
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[CompareField("force")]
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public int Force { get; set; }
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[CompareField("number_of_teams")]
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public int NumberOfTeams { get; set; }
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[CompareField("number_of_players")]
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public int NumberOfPlayers { get; set; }
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[CompareField("date")]
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public DateTime Date { get; set; } = DateTime.Now;
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public string Host { get; set; } = string.Empty;
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public List<Player> Players { get; set; } = [];
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public List<Move> Rounds { get; set; } = [];
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public List<Capture> Captures { get; set; } = [];
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public List<Elimination> Elimination { get; set; } = [];
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public string GUID { get; set; } = string.Empty;
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public int? GetIdentifier()
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{
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return GameId > 0 ? GameId : null;
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}
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public Dictionary<string, object?> GetParameters()
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{
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return new Dictionary<string, object?>
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{
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{ "GAME_ID", GameId },
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{ "GAMEMODE_ID", GamemodeId },
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{ "USER_ID", UserId },
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{ "SURFACE_ID", SurfaceId },
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{ "LAYOUT_ID", LayoutId },
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{ "NAME", Name },
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{ "NUMBER_OF_ROUNDS", NumberOfRounds },
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{ "FORCE", Force },
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{ "NUMBER_OF_TEAMS", NumberOfTeams },
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{ "NUMBER_OF_PLAYERS", NumberOfPlayers },
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{ "DATE", Date }
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};
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}
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}
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}
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