Add project data
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9
Tabletop.Core/Constants/CoverTypes.cs
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9
Tabletop.Core/Constants/CoverTypes.cs
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namespace Tabletop.Core.Constants
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{
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public enum CoverTypes
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{
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None = 0,
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Light = 1,
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Heavy = 2
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}
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}
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17
Tabletop.Core/Constants/PlayerColors.cs
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17
Tabletop.Core/Constants/PlayerColors.cs
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namespace Tabletop.Core.Constants
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{
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public static class PlayerColors
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{
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public static readonly List<string> Colors =
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[
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"#D32F2F", // Rot
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"#1976D2", // Blau
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"#388E3C", // Grün
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"#FBC02D", // Gelb
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"#F57C00", // Orange
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"#7B1FA2", // Violett
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"#00ACC1", // Türkis
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"#E91E63" // Magenta
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];
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}
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}
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30
Tabletop.Core/Constants/Roles.cs
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30
Tabletop.Core/Constants/Roles.cs
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namespace Tabletop.Core.Constants
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{
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public static class Roles
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{
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public const string ADD_USERS = "ADD_USERS";
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public const string ADD_UNITS = "ADD_UNITS";
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public const string ADD_ABILITIES = "ADD_ABILITIES";
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public const string ADD_WEAPONS = "ADD_WEAPONS";
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public const string ADD_FRACTIONS = "ADD_FRACTIONS";
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public const string ADD_GAMEMODES = "ADD_GAMEMODES";
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public const string VIEW_USERS = "VIEW_USERS";
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public const string VIEW_UNITS = "VIEW_UNITS";
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public const string VIEW_ABILITIES = "VIEW_ABILITIES";
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public const string VIEW_WEAPONS = "VIEW_WEAPONS";
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public const string VIEW_FRACTIONS = "VIEW_FRACTIONS";
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public const string VIEW_GAMEMODES = "VIEW_GAMEMODES";
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public const string EDIT_USERS = "EDIT_USERS";
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public const string EDIT_UNITS = "EDIT_UNITS";
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public const string EDIT_ABILITIES = "EDIT_ABILITIES";
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public const string EDIT_WEAPONS = "EDIT_WEAPONS";
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public const string EDIT_FRACTIONS = "EDIT_FRACTIONS";
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public const string EDIT_GAMEMODES = "EDIT_GAMEMODES";
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public const string DELETE_USERS = "DELETE_USERS";
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public const string DELETE_UNITS = "DELETE_UNITS";
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public const string DELETE_ABILITIES = "DELETE_ABILITIES";
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public const string DELETE_WEAPONS = "DELETE_WEAPONS";
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public const string DELETE_FRACTIONS = "DELETE_FRACTIONS";
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public const string DELETE_GAMEMODES = "DELETE_GAMEMODES";
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}
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}
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